The players who play D&D at our table are divided into playgroups who play different adventures.
Click on a group for more information.
How to get started
These are the steps to join a Dungeons & Dragons campaing at our table, and the tools we use during play.
Familiarize yourself with the basic rules of the game
You can familiarize yourself with the rules of the game by either reading the free rules from Wizards (the company behind Dungeons & Dragons) available here: dnd.wizards.com/articles/features/basicrules, or by asking the DM for a session 0 with time to explain the rules.
Make a character for the game
In the basic rules (dnd.wizards.com/articles/features/basicrules) there is a section to make your own character. This can look like a daunting task if you are not yet familiar with the rules or the game mechanics, but fear not! We will help you. Just let your DM know you want to make your character together and we'll plan a session to to so.
FYI: In the basic rules you can choose between some races and classes, but the list is... well, basic. So if you want more options, you can contact your DM and he/she will point you to the wealth of character options in D&D.
Add your character to DnD Beyond
Sign up/in for DnDBeyond.com and add your character to the campaign (the DM will share a campaign link with your group). DnD Beyond is a tool set for keeping track of your characters statistics, levels and equipment. It also enables the DM to keep track of the players and the story. If you do not wish to use a digital tool to track your player, you can use a character sheet on paper, but always consult your DM first.
The Dungeon Master is the person telling the story, controlling the bad-guys and deciding the fates of the adventuring party. The player controls their character, the DM controls the environment around the players (and is by definition NOT a player).
DM: you walk into a room which is dimly lit, with a chair in the middle
Player: I like to inspect the chair
DM: Roll investigation
DM: It looks like a normal chair, but roll initiative!
Game sessions are a gathering of the DM and the players to play trough a next part of the adventure. Session 0 is the first session of every new adventure and is held before the actual start of the adventure to lay out some base (house)rules and, if required, the rules of the game are explained.